The Heir to the Cowl side quest in Batman: Arkham Knight offers players an engaging storyline involving the mysterious vigilante Azrael. To prove himself worthy of succeeding the Dark Knight, Azrael must complete a series of combat trials scattered across Gotham City. Locating each burning bat symbol on the city rooftops is essential for tracking his progress and finishing this Most Wanted mission.
First and Second Trial Locations
The initial encounter begins on Miagani Island, located on a rooftop just west of the Bank of Gotham. Here, players take control of Azrael to defeat a basic group of unarmed thugs without taking any hit. Successful completion establishes the baseline requirements for the rest of the questline.
For the second trial, head over to Founders' Island to find the next burning symbol on a building south of the Otisburg Fire Station. This encounter introduces a Brute alongside standard enemies, requiring careful timing and quick counters. Maintaining a flawless combat combo is key to passing the test.
Third and Fourth Trial Locations
The third encounter takes place in the Chinatown district of Bleake Island, near the central traffic circle. Players must contend with ten militia members and a tricky Combat Medic who attempts to revive fallen allies. Prioritizing the Medic early in the fight prevents the trial from becoming unnecessarily drawn out.
The fourth and final combat challenge is situated at the iconic Lady of Gotham statue in the middle of the bay. Azrael must defend against several agile Combat Specialists armed with swords without taking damage. Utilizing special takedowns and dodging blade flurries ensures victory during this demanding fight.
Investigating the Clock Tower and Final Choices
After completing all four rooftop trials, Batman must analyze Azrael's neural patterns at the Clock Tower on Bleake Island. By scanning specific hidden sigils within the memory footage, players unravel a secret brainwashing command planted by the Order of Saint Dumas.
Once the truth is revealed, Azrael enters the room and gains access to his sword, presenting players with a decisive story branch. Players can choose to attempt striking down Batman, breaking the sword, or simply walking away to pursue the Order. Regardless of the decision made, completing the analysis concludes the mission successfully.